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The Cursed Shrine - Healthy interior

early stage sketches from before the shape of the space was decided, focusing on the purpose and what will draw players through the Caves of the shrine.

early stage sketches from before the shape of the space was decided, focusing on the purpose and what will draw players through the Caves of the shrine.

More sketches based on alternative shrine space options, focusing more on traveling down and how the character would use objects to move about the cave; something that is considered throughout the rest of the designs for the chosen space.

More sketches based on alternative shrine space options, focusing more on traveling down and how the character would use objects to move about the cave; something that is considered throughout the rest of the designs for the chosen space.

Sectioning the space into 2 to avoid too much overlap, making the top down plans easier to understand and map out, showing depth with value (getting darker as you travel down, with a neutral Cave floor.) Doodling ideas on the side as I go.

Sectioning the space into 2 to avoid too much overlap, making the top down plans easier to understand and map out, showing depth with value (getting darker as you travel down, with a neutral Cave floor.) Doodling ideas on the side as I go.

Top down (the deeper you go the darker the colour, with the exception of the water and the cursed crystals)

Top down (the deeper you go the darker the colour, with the exception of the water and the cursed crystals)

Primary reference collection from Mallorca - Cuevas Drach (Dec 2022)

Primary reference collection from Mallorca - Cuevas Drach (Dec 2022)

Orthographic view of the 3D blockout of the Shrines interior and art to show how the character should expect to travel up and down for access.

Orthographic view of the 3D blockout of the Shrines interior and art to show how the character should expect to travel up and down for access.