Concept and Game Artist who loves to create immersive, captivating environments and well-rounded characters, approaching creative challenges with an optimistic mindset.
I have developed a strong and adaptable skillset in 2D and 3D throughout previous projects and my Concept Art degree (including digital sketching, sculpting, hard surface, retopology, texturing, and key art illustration,) creating functional, creative designs that fit within project scopes while fostering a positive team environment.
Creating environment concepts and illustrations for the 2D game "Don't be seen" from rough thumbnails to refined art works in the unique style of the game. Collaborating with team members across the world in regular meetings and responding quickly to feedback.
- Environment concept art
- Illustration
- Storyboarding
Working alongside Tech Artists and the Art Lead on the design process, developing the game's art style, and 3D asset creation and implementation for both creature/characters and Environment props (with more focus on environments.) Keeping in mind restrictions and optimisation for an MMO.
This includes;
- Design sketches (Photoshop and Clip Studio Paint)
- High poly sculpting (Zbrush)
- Re-topology (Maya)
- Hard surface modelling (Maya)
- UV unwrapping (Maya)
- Texturing (Substance Painter)
- Implementing assets into Unity